Reverb

On the Edit screen, you'll see a To Reverb setting. This is how much reverb is being applied to the channel being edited. Each channel has its own reverb (level) setting. Think of this as a "reverb aux send" for the channel. If a channel's reverb send level is 0, then no reverb is added to that channel.

Note: As mentioned earlier, the same patch can be assigned to more than one midi channel. Assume a violin legato patch is assigned to both midi channels 1 and 2. Then you set Reverb to 100 on chan 1, and leave Reverb at 0 on chan 2. Only the violin patch on chan 1 will have reverb. In other words, you can have multiple instances of one patch with different reverb amounts.

The reverb level for a channel can be set by sending midi controller number 91 on that midi channel.


Although each patch can have a different amount (volume) of reverb added to it, there is only one reverb effect for all 16 channels. In other words, while the amount of reverb added to each channel can be different, the "sound" of the reverb can't be different for each channel. For example, one channel can't have a very short reverb fade while another channel has a very long fade. One channel can't have a "plate reverb" sound while another channel has a "hall reverb", Etc.

Note: All patches on an plugin share this one reverb. (But different NBIC plugins each have their own reverb). In other words, the reverb for the "Cellos" plugin's 16 channels can be different than the reverb for the "Flutes" plugin's 16 channels.

On the Master screen are the settings for a built-in reverb itself. When the reverb's master volume is 0, then the reverb is not loaded nor in operation. Turn up the master volume to enable the reverb. The reverb master volume can also be set by sending midi controller number 12 (on any chan).

Note: If you don't use the reverb effect, make sure you set the reverb master volume to 0, so that the effect is not loaded. This can conserve memory.